![]() What I love about what the writers did is that they came at that reveal from several different points of view. When you reveal something that’s been really well laid out - there have been many Easter eggs leading up to this moment - so much of it is about him being revealed as a host that, at least for me, I didn’t suspect that it went so much further, to discovering that he was Arnold, until you get to that point where you’re closer and closer. Then it goes to a whole new level with finding out that he’s Arnold. I thought it was so interesting that we got to see that he’s a host yet again, too, and the psychological impact that it has on Bernard. I was really excited to find out that Bernard was Arnold. What were your initial thoughts when you read the reveal in the script? It’s a big moment for the show’s mythology. Your episode reveals that Bernard was modeled after Arnold. That’s how I maneuver through each of those genres, and thinking about what it is you want to say in this particular moment and how you hope people will feel.īernard was revealed as a host a few weeks ago. So we’re always keeping in mind where you are and the story you’re telling in choosing your angles and lenses to enhance that storytelling. When you’re in the lab, if you think of it as more of a present day reality-based lab, then you will shoot it slightly differently than you would in a Western town. It’s important when you’re up in the Mesa or in one of the Western towns to really lean into the Western style. ![]() You need to be very mindful of the previous episodes and their specific storylines and styles. We have to be aware of where all these characters are coming from and where they’re going. You really rely on, and especially in this case, on the script, to keep the through line of the stories. I think the most important thing is that the camera is always telling the story. What was the through line between these genres for you, as you worked on episode nine? It has a science-fiction premise, but it’s set within a Western world. When you’re doing a Western genre like this, you can exaggerate it even more. With the Western, you get to do that in such an extreme way. I love using a camera to really be able to express emotions and feelings and point of view, as we all do. ( Laughs.) I love the dramatic low angles. Anytime I get to break out a 12 mil lens, I’m very excited. Obviously Westworldis shot like a Western. We did shoot Breaking Bad like a modern-day Western. First, we begin with what drew MacLaren into Westworldin the first place.ĭid the Western notes of Breaking Bad prepare you at all for working within the world of Westworld?Ībsolutely. Read on for MacLaren’s thoughts on the Arnold reveal, behind-the-scenes secrets of Maeve ( Thandie Newton) and Hector’s (Rodrigo Santoro) fiery hookup, the Man in Black’s (Ed Harris) unfortunate encounter with a horse and a noose, William ( Jimmi Simpson) rolling up his sleeves and stepping into the game, and more. With multiple timeframes and extremely dense mythological developments in play, conveying the Arnold reveal in a way that makes sense and also ratchets up tension is no easy feat - which is why Westworldbrought in the big gun, Michelle MacLaren, one of television’s most prolific and accomplished directors, to helm the episode. As Bernard trips down memory lane toward remembering his very first day online, Dolores (Evan Rachel Wood) simultaneously reaches her destination, the “city swallowed by sand,” traveling through a different tense or two before coming face to face with Arnold. It’s a complicated development, one that’s only complicated further in the way the information comes to light. render () # Make simulation sim = Simulation ( env, fps = 10, name = "Quickstart" ) _, _ = sim. wander () food_spawner = lambda x, y : Food ( x, y, color = ( 220, 150, 50 ), img_asset = "ball" ) rabbit_spawner = lambda x, y : Rabbit ( x, y, curiosity = 5 ) # Setup environment env = GridEnvironment ( 20, 10, 20, show_grid = True, background_color = ( 102, 178, 102 ), grid_color = ( 127, 191, 127 ), toroidal = True ) env. ![]() move_towards ( obj = target, naive = True ) # Otherwise just wandering # Changing direction every n steps where n = curiosity else : self. find_closest ( name = "Food", k = 1 ) # If there is still food, move towards the food if len ( targets ) > 0 : target = targets # Use naive pathfinding for faster computation as there is no obstacle self. ![]() _init_ ( x, y, color = ( 229, 229, 229 ), curiosity = curiosity ) def step ( self ): # Find closest food targets = self. From westworld.environment import GridEnvironment from westworld.agents import BaseAgent from westworld.objects import BaseCollectible from westworld.simulation import Simulation from lors import * class Food ( BaseCollectible ): pass class Rabbit ( BaseAgent ): def _init_ ( self, x, y, curiosity = 5 ): super ().
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